The high agility has the nice knock-on effect that you become an excellent sneak thief. Combat sense guarantees you a chance to react to GM ambushes, a high reaction means you'll probably act before the ambushers, and a suitably high agility means that you can throw about 18 dice at spattering anything in your way. A particularly good trick is to max out your perception, agility and reaction by hook or by crook (read: by combining bioware and adept powers) and then pick up the combat sense adept power. Given the above, I'd suggest playing a luddite that can do some serious damage in one way or another. Get your power from stuff that can't be hacked like bioware and magic.ģ) magic stuff happening to you - if you shoot spirits hard enough they go down, if you shoot mages hard enough they go down (especially if you act before them).Ĥ) Social stuff - you as a player can always try so see through this even if your character has terrible skills. So instead I'll examine the general ways dicking can occur:ġ) nasty physical combat - OK, let's build a combat characterĢ) matrix stuff happening to you - there's nothing in this game that stops you from turning off all of your wireless gear. However, in general it's tough to make a character in Shadowrun that "cannot be dicked with." One of the premises of the game is that the team will cover each other's weaknesses. I can only speak in platitudes without specifics about how your last run went South, so feel free to provide those. I can offer some insight on charop based on that, but I know nothing about the splats. That said, I'm a sucker for a new edition and I've played some 5E out of the core book. One particularly significant one is that 5E is a step backward from 4E in most respects. I don't know if you're going to get a lot of 5E help here: the edition isn't so popular on the board for an assortment of reasons.
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